![]() ![]() ![]() The Outfits/My Appearance floater will now persist across logins (ie if it was open when you logged out, it will reopen when you log back in on the same computer). In this version we’ve added a checkbox to control it located on Preferences/Kokua/General along with the other World Map options. ![]() However, it was only accessible by directly modifying the debug setting. Kokua already contained the Firestorm feature (by Ansariel) which allowed duplicate landmarks to be suppressed in the World Map drop down menu. Windows users will find a few more exotic characters (eg in display names) will get rendered correctly by the inclusion of additional font references. This release brings Kokua into alignment with LL’s version 6.3.8, however there are actually no significant changes because we did an early release of these features (in support of the forthcoming Premium Plus membership level) as part of Kokua 6.3.7. - Alpha blending error specific to the Linux version.- Dragging a button to the toolbar right-most button hard crashes to the desktop.- Notification methods don't work correctly for object chat or object IM.- Viewer Notifications don't play well with force mouselook - Script colours doesn't pick the right colour for text type.- Remove Linux 32 bit from viewer manifest.- Allow copying worn objects and body parts to make links in the inventory.Note that there are number of special cases existing in the code where more than one notification method will be used however it should now be the case that the selected one definitely will be used Whether Object chat/IMs appear in a left side chat toast is now controlled by ‘Pop up’ for Object chat/IMs instead of ‘Pop up’ for Nearby avatars (previously Nearby chat).Object IMs now do follow the notification selection in ‘ Object chat/IMs’.In the Preferences floater “ Nearby chat” is now “ Nearby avatars” reflecting that object chat is handled separately.In the Preferences floater “ Object IMs” is now “ Object chat/IMs” reflecting that it operates on object chat too.To try to make this work a bit more like the UI suggests it should we’ve made the following changes The “Pop Up” option does different things - with non-object IMs it controls whether a notification appears in the top right area, it does nothing with Object IMs and with Nearby Chat it controls whether a chat toast pops up on the left side if the Conversations window is covered or closed (plus, by this stage, object chat and object IMs are counted as chat). ![]()
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